Life changing events are, possibly by their very nature,
incredibly rare creatures. For one thing, they can only definitively appear
once per life, else they find themselves incorrectly monikered. "Dude, I
had so many life-changing events last night that I think I'm dead now."
Yeah, you're not really likely to hear that any time soon, are you? (Unless you
drink in some of the dives I have done in the past...) Epiphanies are so
powerful purely because you don't get one per day.
When they do come along, then, it is essential to listen to
them. This is the position I find myself in right now, although if I am
entirely honest I am not fully sure how to deal with it.
It stems from playing a game with my son on the 360 the
other night. The game in question was Dead Pixels on XBox Live Indie Games,
which is 80 MS point worth of brilliance and DEFINITELY worth your money. I was
pointed in its direction by Indie Gamer Chick, who, despite the atrocious site
name, runs a blog that is at least noble and at times well worth reading. At
the time, it sat at #1 in her Top 10, and that was what prompted me to download
the trial. I have been off zombies in recent months, mainly because you can't
switch a game on without encountering shambling bastards these days, so I admit
that it passed me by at time of release.
Anyway, it is a very good game, being more than just the
mindless wave shooter the screenshots make it out to be. There are RPG elements
in there, weapon upgrades, and it has local 2-payer co-op. Any parent knows how
much this adds to a game when the possibility of playing it alongside your kids
exists. Sure, the subject matter may be questionable, but he's my son and I take
full responsibility for the way I am bringing him up. He plays what I think
he'll be able to process, and anything that I deem too much is stored out of
his reach. You know, the way it should be done?
We were having a great time, except that I ran out of
bullets. There were no stores to go into, and no building s to search, so I was
forced to melee the zombies. This amounts to mashing the B button, doing 5 or
so HP of damage, and risking getting damaged in return. Benjie saw me doing
this, and decided to do the same. Despite having a shotgun full of shells, he
started poking zombies in the gut and giggling about it.
To my shame, I told him not to. TO. MY. SHAME.
Here we were, my 5 year old and I, side by side against the
undead hordes. Comrades in arms with a front row centre ticket to Armageddon,
and what do I do? I tell him "You're doing it wrong." Which, if this
were real, would be accurate. But, this wasn't real. We were playing a game.
PLAYING. A. GAME!
What kind of sick maladjust am I to tell my 5 year old how
to play a game properly? When nothing is riding on the outcome beyond some
quality time with my own flesh-and-blood, what in the world possessed me to try
to regulate his enjoyment? So he could live longer, and not turn into a zombie
himself? That is reason enough, if he was also 41 and actually gave a shit
about the outcome. But, he is 5. He has his own flowchart about playing games:
Bear in mind that this is the kid who spent an HOUR on the
first track of Trials Evolution, simply pressing Y to bailout during the
initial downhill part, laughing his head off whilst doing so. This is the kid
who keeps on loading Dorito's Crash Course up, purely to squash his avatar
flat, smack it at the screen, and eventually to make the chicken sound. It is his
way of playing, and he loves it, and then some big bully comes along and tells
him not to enjoy himself. Some big bully spoils his fun, in order to have his
own version of fun.
It was a painful moment when I realised what I had been
doing.
And then I think about my partner. She likes games where you
get to make things, build things, design things. The Sims was a drug, and now
Minecraft is. But, she cheats. If there is an infinite money code, IN IT GOES!
She practically squealed with delight when I showed her the item duplication
glitch in Minecraft, which means she can more or less have as much of any
resource as she likes. I have, over the years, mocked her for this, accusing
her of denying herself challenge and enjoyment.
You know what? Fuck me. Fuck me and my bullshit noise.
(Amusingly, in order to do the Minecraft glitch, we needed
to kill spiders to get string. Which meant that we were no longer playing on
Peaceful, so as to allow the required mob to actually spawn. I do enjoy the
irony inherent in having to play the game "properly" to be able to
cheat at it.)
I have long fought against the kinds of spods online that
inherit the playing communities and try to police them by placing restrictions
on games in the name of improving competitiveness. The single best example of
this mentality I can think of is to be found in the Smash Bros. community.
There exists a certain type of player who frowns upon the randomness inherent
in both the items that drop onto the stages, and even some of the stages themselves.
They argue that the fights should only be won by the best players, and that if
the Hammer spawns next to the weaker player thus giving them an advantage that
all the balance is broken. The ruleset is quite restrictive. They are joined by a very vocal group of players who
want to control Pokémon, by placing all sorts of clauses onto the game that
purport to eliminate luck. For example, you are not allowed to use any moves
that increase your evasiveness, because ... well, to be frank, I never quite
bothered to listen to their reasons. Because...
Their arguments are utter bollocks. The better players can
win despite the proliferation of random bonuses. I know this because I once
spent an afternoon getting my arse handed to me by a guy who knew the ins and
outs of every single aspect of Smash Bros., and would beat me regardless of who
I played as or what I did. I then got my own back in a couple of Pokémon
battles, despite not banning anything from the matches. I have actually,
despite being against clauses, built a team that is "legal" for
battles against any who do, but I was happy to let my friend use whatever he
liked. I was confident that my understanding and cleverness would be enough to
beat him, and he was just as confident in his Smash Bros. ability.
I hate that I was telling my son to play a game
"properly", even though I do realise that as a parent I have a duty
to teach him things. The point is, with Benjie it isn't always easy. He is such
an intelligent boy, but there are things that he just does not engage in.
Yesterday, at a hospital appointment with a specialist, we
were told that he probably has some degree of Asperger's Syndrome. Whilst not
necessarily being an outright diagnosis, he is on the spectrum, and we need to
adjust accordingly. So, today, I find myself a little confused. Part of me
feels a monstrous guilt over berating him for playing the way he does, but then
another part of me feels a need to make him play things like the manual says,
because I do not want him to end up unable to function in society the way other
Asperger's sufferers do. (Other sufferers like the friend I played Smash Bros.
and Pokémon with.) My own knowledge of the syndrome is too limited, and I need
to read up about it some more.
At the end of the day, all I can really do for now is to
take heart from what I did learn. Which is that he is 5 years old, and my
playtime with him is something that I need to squeeze every ounce of joy that I
can from. And if that means exasperatedly shooting him when he turns himself
into a zombie because he would rather pokepokepoke than BOOM, then so be it.
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